Halflings are known as hobbits and have Infravision.
generation has the standard six attributes plus Size and Build, which
determine carrying capacity. The number of dice rolled for each
attribute depends on race, with some races only allowed to roll 2d6 for
certain attributes while others get 4d6 for certain attributes.
Characters have a randomly generated background through use of a "heraldry" table.
Armor class is ascending.
Includes critical hit charts as a default in combat.
Muskets are available as a weapon.
There are rules for spell modifications.
Turning undead uses a clunky formula instead of a chart.