Why craving for a new RPG when i can just modify D&D?
This is incoherent to me, makes no sense at all. This kind of reasoning seems to entail that D&D has to be the main ingredient in any case.Starting from it, we can then add further blocks and pieces, omitting those aspects which we deem useless and modifying those others that in our opinion can be improved.
In any of these instances, D&D keeps being regarded in terms of Monism, -a theory that only one basic substance or principle exists as the ground of reality.
If i truly believe that i cannot reason (i am not entitled to reason), invent, or dream something new without taking into account D&D (at least a little bit of it), then the argument is sound. Otherwise, it makes no sense and is certainly detrimental to the hobby (it was and still is detrimental).
For, it is like going to sleep and making the same dream again.
Let's say that Dragon Warriors is THE fantasy game (played by almost anyone under the sun and around which the OSR formed and flourished),and AD&D still doesn't exist.
If, for any reason i'm dissatisfied with it(in spite of the fact that almost anyone commends it), i don't just "modify it" to suit my needs- instead, i'd rather getting rid of it, i'd rather create/adopt/opt for a different fantasy RPG which better embodies what Fantasy is to me.
Here the distinction is abysmal, similar to Howard's Hyboria and Tolkien's Middle Earth. Both are fantasy conception, but at the same time they are incredibly different from each other in terms of feeling, atmosphere and even "philosophical conception".And is it not entirely possible to like and accept as fantasy Howard's creation but not feeling excited while reading "The Silmarillion"?
Exactly the same happens with the multitude of fantasy rpg published since the dawning of the hobby. It is clear that the experience i can have playing Stormbringer is different from the one i have when playing D&D, and i know that even playing Dragon Warriors is not the same as playing D&D, but i am aware that a lot of fellows players out there would hardly recognize this instantly, and they would instead just label DW as yet another fantasy rpg- only under a different name.Or perhaps they would even call DW a "modified version of D&D- thus erasing istantly its nature, denying it.
At the very least, i would expect someone saying that the need to write DW stemmed from the desire to modify D&D a little bit.
True, but in most cases this linkage arises from the need of "erasing" the starting point (namely, D&D), or CONFUTE it.
And in the end this is the only relationship which remains with the starting point, because the final draft of the RPG bears no resemblance to D&D (yes, it bears a lot of resemblance with D&D in terms of mechanics- there is in fact the usual section about character generation, followed by the chapter about Combat and probably the chapter about Magic)- but it bears no resemblance as to the Spirit of the game.
At that point, undoubtedly a new fantasy rpg is born, and a few will choose to follow that path instead of the old D&D.
D&D will lose some followers, it cannot be avoided. And in fact it happened a lot of times historically.
The pillars of D&D, the foundation of D&D is not infallible, that is another reason why no one should just "modify it", but rather,adopt another game.
Not creating or moving towards another fantasy rpg- and believing instead to solve the problem MODIFYING D&D is fallacious, is simply an illusion. You will end up playing D&D in any case because you didn't destroy or removed its nature.
Again, this is why other fantasy rpg's exist and were created- they are alternatives, they incarnate different opinions, positions, different views. They are not just "modified versions of D&D". Calling them so amounts to a blasphemy.
It means denying their true nature, their individuality, their ESSENCE, their SOUL.
It would be a nonsense if someone told me- after seeing my dissatisfaction with Dragon Warriors -
"you can modify it and be happy, the solution to improve what you don't like in it is modifying it"-
because maybe in the meantime i dreamt a new game instead, - i will call it Advanced Dungeons & Dragons, it is in my mind and i'm about to write it down.
And Dragon Warriors - the alleged "invincible" fantasy game, is going to have its new, first enemy.
And if, in the future, anyone is not able to recognize the peculiar soul of my game, mistaking it for "yet another modified D&D version"- well, i'm honestly not concerned with it, there will always be those equipped with eyes to see.