So, since i want this place to become the shrine and refuge of forgotten old fantasy rpg's...here it is, in part.
Happy new year 2013 to those who visit my diary.
"I'm doing a review of the system which wavers between love and hate, enthusiasm and dismay. I've loved the ideas behind P&P for decades, but convinced myself it was probably as terrible as my friends thought it was, and now that I'm going back through it ... it's not perfect, but I have to admire it."
"Yep. Powers & Perils. Avalon Hill's entry into early-80's RPGs, complete with the requisite ampersand. I've been completely fascinated (at times obsessed!) with this system for no real reason ever since I was a kid. Through some accidents of fate (and companies dumping stock onto Kay*Bee Toys) I have all three published works - the box set, the Perilous Lands box, and the Tower of the Dead adventure.I don't know why I loving love this game, but I do. Its combination of earnestness and terribleness hits me right in the ... well, the imagination balls if there's such a thing. It's a splendid mix of math-heavy gonzo early-80's games, high school algebra, and a weird implied setting with some real charm. It's packed full of interesting ideas because, near as I can tell, the author had no clue what he was doing and just vomited a bunch of rules into a box set, numbering them as kind of an afterthought. It didn't matter - I loved this game, made characters in it, and even figured out the system a little bit.
I could never get my friends to play it with me, though - they were convinced it was a piece of poo poo. And ... um ... they might be right? I'm not convinced this game was ever playtested, and I'll wager hardly anyone managed to actually play it once they bought it. I was so desperate to get people to try it out that I even copied the loving rules into a notebook by hand to try and trick them into playing it. Yeah, dick move, but you should have seen the Dimension Lord my friend Brad threw at us in his D&D game ."
A guy under the nickname of "Dwarf74" is currently writing a sort of overview of the Powers & Perils system.
It is worth checking out, you can find all the articles he has written until now here.
Under the great roots of a giant oak,deep within the old forest, he noticed a small hollow which proved to be the cave entrance. Entering the low-vaulted chamber, Elrich was awed by the sight of a golden pattern etched flawlessly upon the smooth ebony floor. Entranced with the vision of great power, he slowly began to walk the pattern. A full nine days later, he had walked the pattern in its entirety, and thus comprehended the nine principles upholding all Evil. This knowledge tore at Elrich, piercing his soul like a mortal wound. Deep in despair, Lord Erlich, Arch Mage and sole possessor of the nine principles arcane, began to fade.
Hoping still to master his fate and possess completely the knowledge of perfect evil, Elrich began to conjure. Through his art he formed nine blackbound texts and upon them he wrote "The Nine Doctrines of Darkness". Tirelessly, he transcribed into each text one of the nine principles of Evil. Though his task was arduous, he labored obsessively, and within two days time the texts were complete and perfect in their detail.
Working his magic once more, Elrich then polymorphed each volume into different common-place objects, and instructed his Homonculous to hide them carefully throughout the world. When his servant had departed, lord Erlich created a scroll empowered with a spell of summoning to gather the Doctrines at will. After he had completed this, he sat on the cave's smooth ebony floor and summoned all his will in an attempt to conquer the terrible power surging within him.
The struggle was awesome, but Lord Erlich knew he had no choice. Numbness spread slowly throughout his limbs preventing his escape, and still his will endured. For three months he fought, using all his power and knowledge to ward off impending doom. Finally, his soul wrought with pain and his body numb and lifeless, Elrich gave a great cry of despair and collapsed on the cave floor. The knowledge of perfect Evil had brought the Arch Mage to utter and final destruction.
Though they appeared to be common objects, the Doctrines retained their inherently high charisma and were, in time, discovered and carried away to differents part of the world. Time passed uneventfully and the Doctrines changed hands many times, usually under very odd sets of circumstances.
Nearly four centuries had passed when the polymorph spell began to lose hold on the Doctrines. The first text appeared in the forest of Gelden Minor in the hands of Locklomin, King of the Elves and holder of the sceptre of Lawful Good. It was late afternoon in the month of July, when the King's favorite wine flask suddenly appeared in its true form. News spread quickly throughout the land and those of both good and evil natures became profoundly interested in the discovery. Defenders of the land began a pilgrimage to Gelden Minor either to guard or destroy the Doctrine. Evil creatures of every description set out for the forest of the Elves with their own ambition, to obtain the Doctrine. The time was short before news of the Doctrine reached the Underworld, provoking concentrated interest among the Arch Devils. Asmodeus himself was not the least of those interested in obtaining the Doctrine for his own use. Turned by the power of a great artifact, the sceptre of Lawful Good, all attempts by the underworld to enter the castle of the Seven Towers had failed.
Unable to obtain the Doctrine themselves, the Arch-Devils began to enlist the aid of mortals promising them great treasure and giving them what aid possible. Thus began the War of the Doctrine, a great war centered around the small forest of Gelden Minor, which influenced the entire land and involved many holders of power".